What video Games Have to Teach Us About Learning and Literacy, By James Paul Gee.
The Thirty Six Learning principles.
(From the appendix)
- The Active, Critical Learning Principle
- Design Principle
- Semiotic Principle
- Semiotic Domains Principle
- Metalevel Thinking About Semiotic Domains Principle
- "Psycosocial Moritoriam" Principle
- Committed Learning Principle
- Identity Principle
- Self-knowledge Principle
- Amplification of Input Principle
- Achievement Principle
- Practice Principle
- Ongoing Learning Principle
- "Regime of Competence" Principle
- Probing Principle
- Multiple Routes Principle
- Situated Meaning Principle
- Text Principle
- Intertextual Principle
- Multimodal Principle
- "Material Intelligence" Principle
- Intuitive Knowledge Principle
- Subset Principle
- Incremental Principle
- Concentrated Sample Principle
- Bottom-up Basic Skills Principle
- Explicit Information On-demand and Just-In-Time Principle
- Discovery Principle
- Transfer Principle
- Cultural Models about the World Principle
- Cultural Models about Learning Principle
- Cultural Models about Semiotic Domains Principle
- Distributed Principle Principle
- Dispersed Principle Principle
- Affinity Group Principle Principle
- Insider Principle